Quests: what is actually public

3 examples of 300

The studio and the launch press both say 300 quests. Three of them are described in public: collect three puzzle games, own two rare platformers, and have four sci-fi games on the shelf on 7 November. Rewards are decorations for the collection room. I am not filling the other 297 with guessed names.

3 example quests documented of 300. Last checked 2026-11-07. The table covers the examples described in the linked public sources.

QuestTypeRequirementRewardTriggerStatus
Collect three puzzle gamesCollection (genre count)Own three restored puzzle-genre games.1 original source · studio quest example; specific item reward unpublished
Two rare platformersCollection (genre + rarity count)Collect two rare platformer games (studio example; whether higher rarities count is not specified).1 original source · studio quest example; specific item reward unpublished
Four sci-fi games on the shelf on November 7Calendar + collectionHave four sci-fi games displayed on the shelf on the in-game date November 7.In-game calendar, November 71 original source · studio quest example; specific item reward unpublished
Collection room with two wooden shelves, a CRT, plants, and shelf bonus numbers
The collection room on October 28 in-game, with shelf bonuses. © Parasol Corp, Steam store screenshot, checked 2026-11-07.

What a quest pays

The store description and Vaagame’s beginner guide both talk about collection goals that mail you a gift. LadiesGamers says a C and an S hand out different sized decorations, which is a grade reward, not necessarily a quest reward. I keep those apart. Decoration categories that show up in reviews and in the shelf screenshot are posters, plants, televisions, and arcade machines. Individual item names are not in a public list, so they are not in a second table.

The “four sci-fi games on the shelf on November 7” example is dated inside the quest text itself. I do not know if that date is the real-world launch week or an in-game calendar. I copied the words and I did not “correct” them.

Why this is not 300 rows

A 300-row page of invented quests would outrank an honest one for a week and then be wrong forever. The header on this page states the coverage. When a developer post, a screenshot of the quest log, or two independent guides name another task, it gets a row with a status cell. Until then the loop on the guide page — clean, shelve or sell, end the day — is the thing you can act on.

Opening a cardboard parcel with a RARE sticker, tweezers, and 32 percent progress
A sealed parcel with a RARE sticker. © Parasol Corp, Steam store screenshot, checked 2026-11-07.

Questions

Are quests missable?

No public post says a quest expires. The day cycle refreshes parcels. I am not claiming a quest disappears at midnight.

Do quests pay cash?

The described rewards are room decorations. Cash is the market, covered on the make-money page.

Is there an ending quest?

No official ending is published. The loop is the collection and the board. I am not writing a final cutscene that nobody has described.

Keep reading

Sources